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Release Note Release Date 5 Aug, 2009 Notes Cadencii requires ".NET Framework Runtime(version 2.0 or later)". Installer of this rumtime is available from the link below. .NET Framework Runtime Download .NET Framework 3.5 SP1 Cadencii can be launched with the latest version of mono. This enable you to use Cadencii with many platforms supported by mono. (Note Several functions using VOCALOID2 VSTi are not available in this case.) Mono is available from the link mono download Download Cadencii version 2.3.0 (634KB) How to get source codes Source code is available on SourceForege.JP. Please follow the instruction below for checking out the SourceForge.JP s SVN repository. svn checkout -r 401 http //svn.sourceforge.jp/svnroot/cadencii/branches/2.3 ./ These svn command is for checiking out "THIS" version of Cadencii. In order to get the latest source codes, please remove "-r" option.
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Release Note Release Date 15 Aug, 2009 Notes Cadencii requires ".NET Framework Runtime(version 2.0 or later)". Installer of this rumtime is available from the link below. .NET Framework Runtime Download .NET Framework 3.5 SP1 Cadencii can be launched with the latest version of mono. This enable you to use Cadencii with many platforms supported by mono. (Note Several functions using VOCALOID2 VSTi are not available in this case.) Mono is available from the link mono download Download Cadencii version 2.3.2 (639KB) How to get source codes Source code is available on SourceForege.JP. Please follow the instruction below for checking out the SourceForge.JP s SVN repository. svn checkout -r 416 http //svn.sourceforge.jp/svnroot/cadencii/branches/2.3 ./ These svn command is for checiking out "THIS" version of Cadencii. In order to get the latest source codes, please remove "-r" option.
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!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "DTD/xhtml1-transitional.dtd" !-- Japanese Translated by Testing Engineer s Forum (TEF) in Japan, Working Group of TestLink Japanese Translation Project -- html xmlns="http //www.w3.org/1999/xhtml" lang="jp" head meta http-equiv="Content-Type" content="text/html; charset=UTF-8" / meta http-equiv="Content-language" content="jp" / meta name="author" content="Martin Havlat" / meta name="copyright" content="GNU" / meta name="robots" content="NOFOLLOW" / title TestLink Help Glossary of Terms /title link rel="stylesheet" type="text/css" href="{$basehref}{$smarty.const.TL_THEME_CSS_DIR}tl_docs.css" / /head body h1 TestLinkで使用されている用語の注解 /h1 div id="menu" a href="javascript window.close();" class="tlButton" 閉じる /a a href="javascript history.back();" class="tlButton" 戻る /a a href="{$basehref}lib/general/show_help.php?help=content locale={$locale}" class="tlButton" ヘルプ 目次 /a /div h2 範囲 /h2 p この資料は設計概念を表示しています、 用語と定義はテストの専門用語を理解することに役立ちます。 イタリック体の説明はTestLinkの語法です。 /p h2 定義 /h2 ul li a name="actualoutcome" /a b 実際の結果 /b テストでコンポーネントやシステムが出力、表示した結果。 /li li a name="bug" /a b バグ /b (= a href="#fault" フォールト /a )要求された機能をコンポーネントまたはシステムに果たせなくする、コンポーネントまたはシステム中の不備。たとえば不正な命令、データ定義。実行中に欠陥に遭遇した場合、コンポーネントまたはシステムの故障を引き起こす。 /li li a name="coverageitem" /a b カバレッジ アイテム /b a href="#testing" テスト /a /li カバレッジの基礎となる実体や属性。たとえば同値分割やコード命令。 li a name="error" /a b エラー /b 間違った結果を生み出す人間の行為。 /li li a name="expectedresults" /a b 予想結果 /b (= 予測結果 または 予想結果)指定の条件下で a href="#testspec" 仕様 /a やほかの情報から予測できるコンポーネントやシステムの動作。 /li li a name="failure" /a b 故障 /b コンポーネントやシステムが期待した機能、サービス、結果を提供できないこと。 /li li a name="fault" /a b フォールト /b (= バグ)要求された機能をコンポーネントまたはシステムに果たせなくする、コンポーネントまたはシステム中の不備。たとえば不正な命令、データ定義。実行中に欠陥に遭遇した場合、コンポーネントまたはシステムの故障を引き起こす。 /li li a name="steps" /a b ステップ /b (= テストシナリオ, 入力)開始点から終了点に至る一連のテスト実行のアクション /li li a name="testproject" /a b テストプロジェクト /b span class="italic" テストプロジェクトはTestLinkデータの一番上位の構造です。 すべてのデータ(ユーザ情報を除いて)は活動しているテストプロジェクトに関連付けられます。 /span /li li a name="testcasesuite" /a b テストケーススイート /b 対象のコンポーネントまたはシステムのために a href="#testcase" テストケース /a をまとめたもの。ひとつのテストの事後条件は次のテストの前提条件として利用される。 span class="italic" TestLinkではテスト仕様またはテスト計画でテストケースをまとめるために使用される。 /span /li li a name="testcoverage" /a b テストカバレッジ /b 指定の網羅条件を a href="#testcasesuite" テストスイート /a が実行した度合。パーセンテージで表す。 /li li b a name="testexecution" /a テスト実行 /b テスト対象のコンポーネントやシステムでテストを実行し a href="#actualoutcome" 実際の結果 /a を出力するプロセス。 br/ span class="italic" テストケーススイートはテストケースから割り当てられたテスト仕様でテストケースを定義している。 /span /li li a name="testplan" /a b テスト計画 /b 計画されたテスト活動の狙い、アプローチ、リソーススケジュールを記述するドキュメント。テストアイテム、テストすべき特色となる機能、テスティングタスク、各タスクを行う人、テスト担当者の独立の度合い、テスト環境、使われるテスト設計技法と入口・出口基準、それらの選択の理論的根拠、それに代替計画を必要とするあらゆるリスクを特定する。これはテスト計画プロセスの記録である。 br/ span class="italic" TestLinkはテスト計画にてユーザの割り当て、ビルド、テストケーススイートを定義できる。 /span /li li a name="testspec" /a b テスト仕様 /b 各々の a href="#testcase" テストケース /a 、 a href="#coverageitem" カバレッジアイテム /a 、テストにおけるソフトウェアの初期状態、 a href="#steps" ステップ /a 、そして a href="#expectedresults" 予想結果 /a 。 /li li a name="testing" /a b テスト /b ひとつ以上のテストケースの組み合わせ /li li a name="testcase" /a b テストケース /b a href="#steps" ステップ /a 、実行前条件値、 a href="#expectedresults" 予想結果 /a そして実行事後条件の組み合わせで、特定のプログラムのシナリオを用いることや指定された要件の遵守を検証することのような特定の目的またはテスト条件のために開発されたもの。 /li /ul /body /html
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English 日本語 Release Note Release Date 20 Jun, 2009 Notes Cadencii requires ".NET Framework Runtime(version 2.0 or later)". Installer of this rumtime is available from the link below. .NET Framework Runtime Download .NET Framework 3.5 SP1 Cadencii can be launched with the latest version of mono. This enable you to use Cadencii with many platforms supported by mono. (Note Several functions using VOCALOID2 VSTi are not available in this case.) Mono is available from the link mono download Download Cadencii version 2.1.2 (604KB) CadenciiSDK version 2.0 (455KB) How to get source codes Source code is available on SourceForege.JP. Please follow the instruction below for checking out the SourceForge.JP s SVN repository. svn checkout -r 273 http //svn.sourceforge.jp/svnroot/cadencii/branches/2.0 ./ These svn command is for checiking out "THIS" version of Cadencii. In order to get the latest source codes, please remove "-r" option.
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Constraining Camera Position and Motion Sometimes you may already know some or all of the path of the camera, for example, · it may be available from a motion controlled camera, · the camera motion may be mechanically constrained by a camera dolly, · you may have measured some on-set camera data to determine overall scene sizing, or · you may have already solved the camera path, then hand-edited it for cleanup. SynthEyes lets you take advantage of this information to improve a solution or help set up the coordinate system, using the trajectory lock controls at the bottom of theSolver Control Panel, theHard and Soft Lock Controldialog, and the camera s seed path information. Warning using camera position, orientation, and field of view locks is avery advanced topic. You need to thoroughly understand SynthEyes and the coordinate system setup process, and have excellent mental visualization skills, before you are ready to consider camera locks. Under no circumstances should they be considered a way to compensate for inadequate basic tracking skills. Concept and Terminology SynthEyes allows you to create locks on path (X, Y, and/or Z translation), rotation (pan, tilt, and roll), and field of view. You can lock one or more channels, and locks are animated, so they might apply to an entire shot, a range of frames, or one frame. Each lock forces the camera to, or towards, the camera s seed path. The seed path is what you see before solving, or after clearing the solution. You can see the seed path at any time using theView/Show seed pathmenu control, or the button on the Hard and Soft Lock Control dialog. Locks may be hard or soft. Hard locks force the camera to the specified values exactly (except if Constrain is off), similar to pegged trackers. Soft locks force the camera towards the specified value, but with a strength determined by a weight value. Locks are affected by theConstraincheckbox on the solver panel, similar to what happens with trackers. With Constrain off, locks are appliedaftersolving, anddo notwarp the solution. All soft locks are treated as hard locks. With Constrain on, locks are applied before and during solving, soft locks are treated as such, and locksdowarp the solution. Field of view locks are not affected by Constrain, and are always applied. Camera position locks are more useful than orientation locks; we’ll consider position locks separately to start with. You can also constrain objects, but this is even more complex. Basic Operation Set up generally proceeds as follows 1. If you have not already attempted to solve the scene, go to step 5. 2. Go to the Solver Control Panel. Click themorebutton to bring up theHard and Soft Lock Controlpanel. 3. Position and animate the camera as desired, creating a key on each frame where you want the position to be constrained. The Get buttons can help with this. 4. Turn on the L/R, F/B, and/or U/D buttons as appropriate depending on the axes to be constrained — these stand for left/right, front/back, and up/down respectively. 5. Adjust the Constrain checkbox as needed. The camera position constraints behave similarly to constraints on the trackers if the Constrain checkbox on, they are enforced exactly during the solve, but if the Constrain checkbox is off, they are enforced only loosely after the completion of the solve. Loosely means that they are satisfied as best as can be, without modifying the trajectory or overall RMS error of the solution. The result of this process is to make the camera match the X, Y, and/or Z coordinates of the seed path at each key. This basic setup can be used to accomplish a variety of effects, as described above and covered in more detail below. At the end of the section, we’ll show some even more exotic possibilities. Using a Camera Height Measurement Suppose the camera is sitting on a moving dolly in a studio, and you measured the camera (lens s) height above the floor, and you have some trackers that are (exactly) on that floor. You can use the height measurement to set up the scene size as follows 1. Show the seed path View/Show Seed Path menu item 2. At frame 0, position the camera at the desired height above the ground plane 2 meters, 48 inches, whatever. 3. Turn on the U/D button on frame 0,turn it back off at frame 1. 4. Set up a main coordinate system using 3 or more trackers on the floor. Make sure tonotcreate a size constraint in the process if using the *3 button on the Coordinate system panel or the Coord button on the Summary panel, select the 2nd(on-axis) tracker, and in the Coordinate panel, change it from Lock Point (at 20,0,0) to On X Axis or On Y Axis. 5. Solve with Go! on the Solver panel Note that you can use whatever more complex setup you like in step 4, as long as it completely constrains both the translation and rotation, but not the size. WARNING You might be tempted to think “Hmmm, the camera is on a dolly, so the entire path must be exactly 43 inches off the floor, let me set that up!” (by not turning U/D back off). But this is almost alwaysa bad idea! The obvious problem is that the dolly track is never really completely flat and free of bumps. If the vertical field of view is 2 meters, and you are shooting 1080i/p HDTV, then roughly your track must beperfectly flat to 1 millimeteror so to have a sub-pixel impact. If your track is that flat, congratulations. The conceptually more subtle, but bigger impact problem is this a normal tripod head puts the camera lens very far from the center of rotation of the head—roughly 1 foot or 0.25 meter. As you tilt the head, the position of the camera increases and decreases up to that much in height! Unless your camera does not tilt during the shot, or you have an extra-special nodal-pan head, the camera height will change dramatically during the shot. A Straight Dolly Track Setup If your camera rides a straight dolly track, you can use the length of that track to set the scale, and almost the entire coordinates system if desired. While the camera height measurement setup discussed above is simpler, it is appropriate mainly for a studio environment with a flat floor. The dolly track setup here is useful when a dolly track is set up outdoors in an environment with no clearly-defined ground plane—in front of a hillside, say. For this setup, you should measure the distance traveled by the camera head down the track, by a consistent point on the camera or tripod. For example, if you have a 20’ track, the camera might travel only 16’ or so because there will be a 2’ dead zone at each end due to the width of the tripod and dolly. Measure the starting/ending position of the right front wheel, say. Next, clear any solved path (or click View/Show seed path), and animate the camera motion, for example moving from 0,0,0 at the beginning of the shot to 16,0,0 at the end (or wherever it reaches the maximum, if it comes back). You now have two main options A) mostly tracker-based coordinate setup, or B) mostly dolly-based coordinate setup, for side-of-hillside shots. For setup A, turn on only the L/R camera axis constraint checkbox on the first and last frames (only). The X values you have set up for the camera have set up an X positioning for the scene, so when you set up constraints on the trackers, they should constrain rotation fully, plus the front/back and up/down directions—but not the L/R direction since that would duplicate and conflict with the camera constraint (unless you are careful and lucky). For setup B, turn on L/R, F/B, and U/D on the first and last frames (only). You should take some more care in deciding exactly what coordinate values you want to use for each axis of the animated camera path, because those will be defining the coordinate system. [By setting keys only at the beginning and end of the shot, you largely avoid problems with the camera tilting up and down—at most it tilts the overall coordinate system from end to end, without causing conflicting constraints.] If the track is not level from end to end, you can adjust the beginning or ending height coordinate of the tracker as appropriate. But usually we expect the track to have been leveled from end to end. With X, Y, and Z coordinates keyed at the beginning and end of the shot, you have already completely constrained translation and scale, and have constrained 2 of the 3 rotation axes. The only remaining unconstrained rotation axis is a rotation around the dolly. To constrain this remaining rotation requires only a single additional tracker, and only its height measurement! On the set, you should measure the relative height of a trackable feature compared to the track (usually this will be to the base of the track, so you should also measure the height of the camera versus the base). You can measure this height using a level line (a string and a clip-on bubble level) and a ruler. On theCoordinate System Control Panel, select the tracker and set it toAny XY Planeand set the Z coordinate (for Z-up mode), or selectAny XZ Planeand set the Y coordinate (for Y-up mode). Now you’re ready to go! This setup is a valuable one for outdoor shots where a true vertical reference is required, but the features being tracked are not structured (rocks, bushes, etc). Again, we recommendnot trying to constrain the camera to be exactly linear, though you can easily set this up by locking Y and Z to be fixed for the duration of the shot, with single-frame locks on X at the beginning and end of the shot. This setup forces the camera motion to be exactly straight, but moving in an unknown fashion in X. Although the motion will be constrained, the setup willnotallow you to use fewer trackers for the solve. Using a Supplied Camera Path This section addresses the case where you have been supplied with an existing camera translation path, either from a motion-controlled camera rig, or as a result of hand-editing a previous camera solution, which can be useful in marginal tracks where you have a good idea what the desired camera motion is. After editing the path, you want to find the best orientation data for the given path. If you have an existing camera path in an external application (either from a rig, or after editing in maya or max, for example), typically you will import it using a standard or custom camera-path import script. Be sure that the solved camera path is cleared first, so that the seed path is loaded. If you have a solved camera path in SynthEyes, you can edit it directly. First, select the camera, and hit the Blast button on the 3-D panel. This transfers the path data from the solved path store into the seed path store. Clear the solved path and edit the seed path. Rewind and turn on all 3 camera axis locks L/R, F/B, and U/D. Next, configure the solver s seeding method. This requires some care. You can use the Path Seeding methodonly if your existing path includes correct orientation and field of view data. Otherwise, you can use the Automatic method or maybe Seed Points. The Refine mode is not an option since you have already cleared the solution to load the seed path, and don’t have orientation data anyway or you’d use Path Seeding. You can use Seed Points mode if you are editing the path in SynthEyes—but be sure to hit theSet Allbutton on the Coordinate System Setup Control panelbeforeclearing the prior solution, so that the points are set up properly as seeds. You should probablynotmake them locks, unless you are confident of the positions already. With the camera path locked to a complex path (other than a straight line), no further coordinate system setup is required, or it will be redundant. You can solve the scene first with the Constrain checkbox off, then switch to Refine mode, turn on Constrain, and solve again. This will make it apparent during the second solve whether or not you have any problems in your constraint setup, instead of having a solution fail unexpectedly due to conflicting constraints the first time. Camera-based Coordinate System Setup The camera axis constraints can be used in small doses to set up the coordinate system, as we’ve seen in the prior sections. Typically you will want to use only 1 or 2 keys on the seed path; 3 or more keys will usually heavily constrain the path and require exact knowledge of the camera move timing. Roughly, each keyed frame is equivalent in effect to a constrained tracker located at the same spot. You should keep that in mind as you plan your setup, to avoid under- or over-constraining the coordinate system. Soft Locks So far we have described hard locks, which force the camera exactly to the specified values. Soft locks pull more gently on the camera path, for example, to add stability to a section of the track with marginal tracking. In either case, for a lock to be active, the corresponding lock button (U/D, L/R, pan, etc) must be on. The weight values on the Hard and Soft Lock dialog controls whether locks are hard or soft. If the weight is zero (the default), it is a hard lock. A non-zero weight value specifies a soft lock. Weight values range from 1 to 120, with 60 a nominal neutral value. However, we recommend that when creating soft locks, you start with a weight of 10, and work upwards through 20, 30, etc until the desired effect is obtained. Weight values are in decibels, a logarithmic scale where 20 decibels is a factor of 10, and 6 decibels is a factor of two. So 40 is 10 times stronger than 20, and 26 is twice as strong as a weight of 20. (Decibels are commonly used for sound level measurements.) A lock can switch from hard to soft on a frame-by-frame basis, ie frames 0-9 can be hard, and 10-14 soft. You may need to key the weight track carefully to avoid slow transitions from 20 down to 0, for example. Soft locks are treated as such only when the Constrain check box is on it is the solver that distinguishes between hard and soft locks. If Constrain is off, the locks will be applied during the final alignment, when they do not affect the path at all, just re-orient it, so soft locks are treated the same as hard locks. Note that the soft lock weight isnota path blending control. You might naively be tempted to set up a nominal locked path, and try to animate the soft lock weights expecting a smooth blend between the solved path and your animated locked path. But that is not what will happen. The weight changes how seriously SynthEyes takes your request that the camera should be located at the specified position—but it will affect the tracker positions and everything else as well. Orientation Locks You can apply Pan, Tilt, and Roll rotation locks as well as translational locks. They can be used for path editing and, to a lesser extent, for coordinate system setup. For example, a roll-angle constraint can be used to keep the camera forced upright. That can be handy on tripod shots with large pans small amounts of lens distortion can bend the path into a banana shape; the roll constraint can flatten that back out. If the camera looks in two different directions with the roll locked, it constrainstwodegrees of freedom only a single pan angle is undetermined! For example, if looks along the X axis then along the Y axis, both with roll=0. You might want to think about that for a minute. The perspective window s local-coordinate-system and path-relative handles can help make specific adjustments to the camera path. Inherently, SynthEyes is not susceptible to “gimbal-lock” problems. However, when you have orientation locks, you are using pan, tilt, and roll axes that do define overall north and south poles, and you may encounter some problems if you are trying to lock the camera almost straight up or down. If this is the case, you may want to change your coordinate system so those views are along the +Y and –Y axes, for example. Object Tracking You can also use locks on moving objects, in addition to cameras. However, there are several restrictions on this, because moving objects are solved relative their hosting camera path, but the locks are world coordinate system values. If a moving object has path locks, then 1. the host camera must have been previously solved, pre-loaded, or pre-keyed, and the camera solving mode set to Disabled, 2. the translation axis locks must either all be on, or all off, and 3. the rotation axis locks must either all be on, or all off. Normally, when SynthEyes handles shots with a moving camera and moving object, it solves camera and object simultaneously, optimizing them both for the best overall solution. However, when object locks are present, SynthEyes must be able to access the camera solution first, in order to be able to apply the object locks. With the camera path, SynthEyes changes the translation and rotation axis lock values into a form usable for the object, but the individual axes are no longer available, and either all must be constrained, or none. SynthEyes will automatically turn all the enables on or off together if a moving object is active. Object locks have very hard-to-think-about impacts on the local coordinate system of the trackers within the object. Most object locks will wind up over-constraining the object coordinate system. We recommend that object locking be used only to work on the object path, not to try to set up the object coordinate system.
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フィッシュランキング 第1~5回/第6~10回/第11~15回/第16~20回/第21~25回/第26~30回/第31~35回/第36~40回/ 第41~45回/第46~50回/第51~55回/第56~60回/第61~65回/第66~70回/第71~75回 第76~80回/第81~最新回 第81回フィッシュランキング 受付期間:2012年02月11日~2012年02月25日09時頃 公開期間:2012年02月25日~2012年03月10日10時頃 サーバ テーマフィッシュ 条件1 条件2 優勝ポイント 20位圏内 参加人数 00 Bahamut 01 Shiva 02 Phoenix 03 Carbuncle 04 Fenrir 05 Sylph 06 Valefor 07 Leviathan 08 Odin 09 Quetzalcoatl 10 Siren 11 Ragnarok 12 Cerberus 13 Bismarck 14 Lakshmi 15 Asura ↑
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Market Scenario The elements responsible for developing the railroad stage security market include the rising need to limit the danger of unapproved admittance to stages and expanding interest for extra help and progressed answers for security the executives. Railroad traveler security is interlinked with the wellbeing and security of rail line resources like rail line stages and trains. Limiting unapproved access with the assistance of control frameworks guarantees an undeniable degree of safety for travelers as well as products at the rail route stage. Global Railway Platform Security Market is expected to register a CAGR of 5.5% during the review period, 2019–2025. A few measures are taken to limit unapproved access through fencing for railroad tracks, the establishment of CCTVs at high-hazard areas, the arrangement of data to chance gatherings, and the increase of oversight. Access control frameworks assume an essential part in forestalling unapproved access via the robotizing passage and leave activities and getting significant regions. In addition, the section of unapproved people and an enormous number of guests lead to unmanageable groups on railroad stages with the presence of automated multi-passage and leave focuses at stations that can be powerless against security dangers; subsequently, the need to limit the danger of unapproved admittance to stages has expanded. The worldwide railroad stage security market has been sectioned based on the part, application, and locale. Under the part section arrangements, sub-fragment is ascribed to holding potential development possibilities though, among the administrations sub-portion, oversaw administrations are relied upon to develop fundamentally during the figure time frame. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/8742 Competitive Outlook The Global Railway Platform Security Market is characterized by the presence of several regional and local providers. Some of the key players in the market are Honeywell (US), Indra Sistemas (Spain), Huawei (China), Bosch (Germany), Atos (France), FLIR Systems (US), Axis Communications (Sweden), talent (UK), Zhejiang Dahua (US), Hikvision (China), STANLEY (US), Wabtec (US), L T Technology Services (India), Mitsubishi Electric (Japan), Genetec (Canada), Knorr-Bremse (Germany), Nabtesco (Japan), Senstar (Canada), Avnet (US), and Anixter (US) among others. Segmentation The Global Railway Platform Security Market has been divided in view of parts, applications, and districts. By part, the market has been sectioned into arrangements and administrations. The arrangement section covers sensors, caution frameworks, and video observation frameworks. The different sorts of sensors remembered for the sensors fragment are microwave sensors, infrared sensors, fiber optic sensors, radar sensors, and different sensors. The video reconnaissance frameworks section has been additionally divided into programming and equipment. The equipment section incorporates cameras and capacity gadgets, while the product fragment incorporates astute video examination programming and video the board programming. By administrations, the market has been partitioned into proficient administrations and overseen administrations. By application, the market has been fragmented into metros and trains. The locales remembered for the review are North America, Europe, Asia-Pacific, the Middle East and Africa, and South America. Regional Analysis Geologically, Global Railway Platform Security Market has been arranged into four locales, in particular North America, Europe, Asia-Pacific, Middle East and Africa, and South America. North America is relied upon to overwhelm the worldwide railroad stage security market with the most noteworthy portion of the overall industry, though Asia-Pacific (APAC) is relied upon to be the quickest developing area in the rail line stage security market because of the expanding reception of trend-setting innovations and expanding GDP of Asia-Pacific nations. Additionally, likely economies in the Asia-Pacific area like China, Korea, Australia, Singapore, Hong Kong, and India are quickly putting resources into the innovative change as would be considered normal to fuel the development of the Global Railway Platform Security Market around here. Industry News September 2019 Honeywell sent off another product named Forge Cybersecurity Platform that improves, fortifies and scales online protection for resource concentrated organizations and basic foundation confronting digital dangers. The new programming securely moves information starting with one site then onto the next, utilizes tasks information to reinforce endpoint and organization security, and further develops online protection consistency. February 2019 Indra Sistemas joined forces with Begirale, an innovation-based organization that had practical experience in PC vision and PC insight. As per the association, Indra Sistemas would utilize Begirale s items, Begicrossing and Begirail, to further develop rail line wellbeing. November 2018 Hikvision refreshed the adaptations of its warm profound learning shot cameras, which offer different upgraded capacities for border security, alongside the high-level discharge recognition innovation. Table of Contents 1Executive Summary 2Scope of the Report 2.1Market Definition 2.2Scope of the Study 2.2.1Research objectives 2.2.2Assumptions Limitations 2.3Markets Structure Continued…. Browse Full Report Details @ https //www.marketresearchfuture.com/reports/railway-platform-security-market-8742 List of Tables Table 1 Global Railway Platform Security Market By Region, 2020-2027 Table 2 North America Railway Platform Security Market by Country, 2020-2027 Table 3 Europe Railway Platform Security Market By Country, 2020-2027 Continued… List of Figures FIGURE 1 Global Railway Platform Security Market Segmentation FIGURE 2 Forecast Methodology FIGURE 3 Five Forces Analysis of Global Railway Platform Security Market Continued… Similar Report Application Management Services Market By Service-Type (System Integration, Consulting Services, Modernization Services, And Others), By Organization Size, By Deployment, And By End-Users Open Source Intelligence (OSINT) Market By Security Type (Human Intelligence, Content Intelligence, Dark Web Analysis, Link/Network Analysis, Data Analytics, Text Analytics, Artificial Intelligence, Big Data, Others), Technology (Bid Data Software, Video Analytics, Text Analytics, Visualization Tool, Cyber Security, Web Analysis, Social Media Analysis, Others), Application (Military Defense, Homeland Security, Private Sector, Public Sector, National Security, Others) About Market Research Future Market Research Future (MRFR) has created a niche in the world of market research. It is counted among the top market research companies that offer well-researched and updated market research reports and insights to businesses of all sizes. What sets us apart is our super-responsive team that offers quality work keeping clients abridged of the prospective challenges and opportunities in various markets. Our team is adept in their space as well as patiently listens to every client. The best part is they know their work inside out and possess the expertise to guide the client in the right direction and achieve results on a tight deadline. We are a one-stop solution for all your data research needs. Our team does not believe in the “one size fits all” approach to creating a report that is detailed and concise. 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function CodeBeautifier() { CodeBeautifier = function(options) { this.program = "phpCB.exe"; this.options = options || [ ]; this.temporaryExtension = ".pbftmp"; this.temporaryFileName = ScriptFullName + this.temporaryExtension; } var self = CodeBeautifier.prototype; self.beautifyFile = function(fileName) { if (!fileName) fileName = document.FullName; var command = [ "cmd /c", this.program, this.options.join(" "), " + fileName + " , " + this.temporaryFileName + " ].join(" "); var shell = new ActiveXObject("WScript.Shell"); shell.Run(command, 7, true); return this.temporaryFileName; } self.beautifyDocument = function(doc) { if (!doc) doc = document; if (!doc.Saved) throw "セーブされていません"; var tmp = this.beautifyFile(doc.FullName); doc.selection.SelectAll(); doc.selection.InsertFromFile(tmp, doc.Encoding, 0); var fso = new ActiveXObject("Scripting.FileSystemObject"); fso.DeleteFile(tmp); } } CodeBeautifier(); var beautifier = new CodeBeautifier(); /* 設定ここから */ beautifier.options = [ //"-space-after-start-bracket", //"-space-before-end-bracket", "-space-after-if", "-space-after-switch", "-space-after-while", "-space-before-start-angle-bracket", "-space-after-end-angle-bracket", "-extra-padding-for-case-statement", "-one-true-brace-function-declaration", "-glue-amperscore", "-change-shell-comment-to-double-slashes-comment", //"-indent-with-tab", "-force-large-php-code-tag", "-force-true-false-null-contant-lowercase", "-align-equal-statements", "--equal-align-position 50", "--comment-rendering-style PEAR", "--padding-char-count 4", "-optimize-eol" ]; /* 設定ここまで */ if (!document.Saved) { if (confirm("保存されていません\n上書き保存してもよろしいですか?")) { try { document.Save(document.FullName); } catch(e) { alert("保存できませんでした"); Quit(); } } else { Quit(); } } beautifier.beautifyDocument(); document.selection.StartOfDocument(); alert("整形完了しました"); 秀丸用マクロ「秀丸でPHPをインデントして読みやすくするマクロ」http //www.lyricfathom.com/pukiwiki/pukiwiki.php にインスパイヤされました。 実行には http //www.waterproof.fr/products/phpCodeBeautifier/ の phpCodeBeautifier に含まれる phpCB.exe をパスの通った場所(C \WINDOWSなど)に置いておく必要があります。 Changelog 2006-05-05 WshShell.Execute() ではなく WshShell.Run() を使って、出力をテンポラリファイル経由で読み込むようにした 使用者追記 2007-09-19 phpCodeBeautifier1.0.1でオプションの頭の-は全て--にするようにバグフィックスが行われました。使用者の方はお気をつけください。
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前のページ < | > 次のページ (6) 簡単な掲示板を作ってみる 最初に、下記のようなテーブル「tbk」をデータベース「db1」に作っておく。 カラム名 num name mess 定義 INT VARCHAR(100) VARCHAR(100) AUTO_INCREMENT PRIMARY KEY カラムの用途 メッセージの連続番号 書き込み者の氏名 メッセージ ●掲示板のファイル構造 C ¥ └|xampp| └|htdocs| easy_select.php … レコードを表示 easy_insert.php … レコードを挿入 easy_delete.php … レコードを削除 easy_search.php … レコードを検索 easy.html … 上のスクリプト4つを実行 ●トップページを作る easy.html html head meta http-equiv="Content-Type" content="text/html; charset=UTF-8" meta http-equiv="Content-Language" content="ja" title easy.html /title /head body bgcolor= skyblue !-- /* 表示機能を呼び出す */ -- form method="post" action="easy_select.php" メッセージを表示します br input type="submit" value="メッセージ表示" /form !-- /* 挿入機能を呼び出す */ -- form method="post" action="easy_insert.php" 名前を入力して input type="text" name="a1" br メッセージ入力して input type="text" name="a2" size=150 br input type="submit" value="メッセージ送信" /form !-- /* 削除機能を呼び出す */ -- form method="post" action="easy_delete.php" 削除する番号を入力して input type="text" name="b1" br input type="submit" value="削除番号送信" /form !-- /* 検索機能を呼び出す */ -- form method="post" action="easy_search.php" 検索のキーワードを入力して input type="text" name="c1" br input type="submit" value="検索" /form /form /body /html 各phpファイルの共通部分 ?php $s=mysql_connect("localhost", "root", "1234") or die("接続失敗です"); print "接続成功しました br "; mysql_select_db("db1"); /* 各ファイル異なる記述 */ mysql_close($s); print " br a href= easy.html トップメニューに戻ります /a "; ? easy_select.php $re=mysql_query("select * from tbk order by num"); while($kekka=mysql_fetch_array($re)){ print $kekka[0]; print " "; print $kekka[1]; print " "; print $kekka[2]; print " br "; } easy_insert.php $a1_d=$_POST["a1"]; $a2_d=$_POST["a2"]; mysql_query("insert into tbk (name,mess) values( $a1_d , $a2_d )"); $re=mysql_query("select * from tbk order by num"); while($kekka=mysql_fetch_array($re)){ print $kekka[0]; print " "; print $kekka[1]; print " "; print $kekka[2]; print " br "; } easy_delete.php $b1_d=$_POST["b1"]; mysql_query("delete from tbk where num=$b1_d"); $re=mysql_query("select * from tbk order by num"); while($kekka=mysql_fetch_array($re)){ print $kekka[0]; print " "; print $kekka[1]; print " "; print $kekka[2]; print " br "; } easy_search.php $c1_d=$_POST["c1"]; $re=mysql_query("select * from tbk where mess like %$c1_d% "); while($kekka=mysql_fetch_array($re)){ print $kekka[0]; print " "; print $kekka[1]; print " "; print $kekka[2]; print " br "; } ●4つのファイルの動作確認 4ファイルをすべて公開用フォルダに保存したら、MySQLとApacheの動作を確認し、 http //localhost/easy.html に接続する。 セキュリティを強化する ●パスワードの記載について パスワードをPHPファイルに書いておくとセキュリティに問題があるので、 db_info.php というファイルを下記の内容で作成し、dataというフォルダの中に保存。 ?php $serv="localhost"; $user="root"; $pass="1234"; $dbnm="db1"; ? 次に、各PHPファイルに記載した下記の文を書き換える。 $s=mysql_connect("localhost", "root", "1234") or die("失敗です"); ↓ require_once("data/db_info.php"); $s=mysql_connect($serv, $user, $pass) or die("失敗です"); mysql_select_db("db1"); ↓ mysql_select_db($dbnm); ●パスワードの記載について クエリに不正なデータを入れられないようにする。 削除番号を入力するところで数字以外の入力をのかす。 $b1_d=$_POST["b1"]; if(preg_match("/[^0-9]/", $b1_d)){ print " font color= red 数字以外は入力しないでください。 /font br "; }else{ mysql_query("delete from tbk where num=$b1_d"); } ●¥マークの挿入 不正な値の入力を防ぐために、 php.iniの中の「magic_quotes_gpc」をONにしておく。 ●HTMLタグを無効にする タグなどの特殊文字を別の文字列に変換する「htmlspecialchars(文字列)」を使う。 $a1_d=$_POST["a1"]; $a2_d=$_POST["a2"]; ↓ $a1_d=htmlspecialchars($_POST["a1"]); $a2_d=htmlspecialchars($_POST["a2"]); ※ XAMPP 1.7.7 [PHP 5.3.8] での設定項目です。 前のページ < | > 次のページ ◆ ◆ ◆
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